Depnode
A visual dependency node stack builder for brainstorming / concepting, great little tool for quick simple flowcharts!
| Status | Prototype |
| Category | Tool |
| Platforms | HTML5, Windows |
| Author | Weskar |
| Made with | Unity |
| Tags | 2D, brainstorming, concepting, dependency, Experimental, node, stack, Unity, User Interface (UI), Visualization |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls |
Download
Download
Depnode_Windows_V2.0.3.zip 36 MB




Comments
Log in with itch.io to leave a comment.
Q: What does it need to be used in YOUR WORKFLOW?
A: As a game development student I use it for enemy behaviours, for designing a system when to attack the player.
Q: Did you find it EASY TO USE and if not what changes / additions do you recommend?
A: I found it very easy to use; very straightforward and clear how everything works. An addition I would like is a system differentiate nodes by types (what sort of system the node represents), I think this could be achieved by changing specific node colours or giving nodes unique shapes.
Q: What do you think of the tool, does it have POTENTIAL?
A: I really liked the tool; I found it easy to use and very flexible. I think this tool definitely has potential.
Q: If you had to give a RATING form 0-10 what would it be?
A: To use in a workflow I would say it's a 6/10 for how it is now. And I would rate it a 9/10 for the design of this tool and the potential it has.
Q: Anything ELSE you wish to share? (Experience, bugs, whatever?)
A: I liked that changes in the "STYLISATION TAB" were visible in real time.